Big John Locomotive Made in Cinema4D, it took me 3 weaks to model, 1 to 2 hours a day. Inspired in this Creative Development: Mixed Modeling Techniques in 3ds Max 2012 with Todd Daniele tutorial - [link] Be sure to see the other renders [link][link] Polycount - 1518235
Next week im finishing an animation, its something ive been working for the last 2-3 months, don't miss it
Thanks anyway